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Windows Game Programming for Dummies (2nd Edition)
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PlayAudio
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resource.h
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C/C++ Source or Header
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2001-10-08
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1KB
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31 lines
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by PlayAudio.rc
//
#define IDD_MAIN 101
#define IDR_MAINFRAME 102
#define IDR_ACCELERATOR1 131
#define IDC_TEMPO_GROUPBOX 1001
#define IDC_PLAY 1002
#define IDC_STOP 1003
#define IDC_FILENAME 1004
#define IDC_TEMPO_SLIDER 1005
#define IDC_VOLUME_SLIDER 1006
#define IDC_LOOP_CHECK 1009
#define IDC_SOUNDFILE 1011
#define IDC_TEMPO_SLOWTXT 1012
#define IDC_TEMPO_FASTTXT 1013
#define IDC_TEMPO_NORMALTXT 1014
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 104
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1015
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif